2D platformer Tut Goals

 Goals

Dualistic design; teaching the player but at the same time having it where the level design serves a dual purpose with players that know what they're doing will be able to speed along while new players need to learn how x and y work together before they can start.

Simple sets; keep the tutorial start simple and easy to grasp for the average player.

Keep a teaching pattern, a new part of the tutorial should open up to teaching a new enemy type to face.

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