Code to use later

 func _ready():

# Create the CollisionShape2D node

collisionShape = CollisionShape2D.new()

collisionShape.name = "CollisionShape2D"

add_child(collisionShape)

# Create a RectangleShape2D for the collision shape

var shape = RectangleShape2D.new()

shape.extents = collisionBoxSize / 2

# Assign the shape to the CollisionShape2D

collisionShape.shape = shape


# Set the initial position of the CollisionShape2D

collisionShape.position = Vector2(0, 0)  # Adjust the initial position as needed

animated_sprite_2d.position = Vector2(0,-20)

# Set the material color of the CollisionShape2D

# Set the color of the ColorRect

var colorRect = ColorRect.new()

colorRect.color = collisionBoxColor

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