Monsters, Mutations and Magic V1 design document
Rest
Short rest
1 - give each class a unique way to short rest
2 - warlocks restore spells on short rest
3 - Paladins
4 - Fighters get 4 burst dice
5 -
Combat
Defensive, offensive and mobility gameplay
Defense = block physical actions
Magic defense = resist a spell to stop
Speed = add to your imitative roll
Combat goals
For combat the goal will be for classes and play styles to invest into the given mechanics they're focused on
Stats goals
less RNG but still unique flavor builds
Backgrounds
Unique backgrounds that are more RNG based versus stats
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