Monsters, Mutations and Magic V1 design document

Rest

Short rest

1 - give each class a unique way to short rest

2 - warlocks restore spells on short rest

3 - Paladins

4 - Fighters get 4 burst dice

5 -

Combat

Defensive, offensive and mobility gameplay

Defense = block physical actions

Magic defense = resist a spell to stop

Speed = add to your imitative roll

Combat goals

For combat the goal will be for classes and play styles to invest into the given mechanics they're focused on

Stats goals

less RNG but still unique flavor builds

Backgrounds

Unique backgrounds that are more RNG based versus stats

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