Game Design Notes from Real Life #1 Making a game fun to watch
Sports fans coming to mind when it comes to the Lebron James trying to make a super team with the fact that a sports fan commenting on the fact of, "not wanting a super team and to see two titans compete" for me, it's the same way watching people play fighting games; it's fun to watch two titans duke it out and not a one sided stomp. These situations are created and make a boring to watch state of play.
The most iconic and most watched moments are thought about/ recorded because well they're having two legendary competitors going against one another. Even in anime this is the case where the threat not being on the same level as the hero just being boring as it's a one sided bout with an easy win for the punch.
The idea of, "oh we want the best of best" but at the same time, not balancing it out and having an equal to duke it out with, creates no conflict and humans love conflict. Sports or in this case talking about video games is about conflict and to reach said goal.
The same idea would apply to watching two or more titans of legend duke it out, it's not fun to see a one sided bout or just timing out matches because it's boring, lack luster and just a bore. A competitive game needs to be as fun as it looks.
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