29 hours of working in Godot

 I have barely made any progress. The game I have been working on for only 29 hours and I feel like I have barely made anything.

Slide shooting, shoot jumping

Wall jumping

Thrust attacks

Air Attacks

Chaining Melee attacks

It feels like I'm hitting a tapering off point at this rate. Who knows; maybe this will be a wall of knowledge to climb. At least I've done some bug fixes/ quality of life changes to the game.

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