29 hours of working in Godot
I have barely made any progress. The game I have been working on for only 29 hours and I feel like I have barely made anything.
Slide shooting, shoot jumping
Wall jumping
Thrust attacks
Air Attacks
Chaining Melee attacks
It feels like I'm hitting a tapering off point at this rate. Who knows; maybe this will be a wall of knowledge to climb. At least I've done some bug fixes/ quality of life changes to the game.
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