Gunplay in 2D platformers I have run into #1
Problem
The problem I ran into; making guns too useful compared to the other tools I have introduced, with this system in place no one has a reason to use the other tools at hand.
Solution
The solution is the reload system and use the melee system to restore energy; ammo pick up and passive pick up don't encourage the player to use other tools so creating a symbiotic relationship between two or more tools is how I get the player to start combo-ing the melee into the gunplay.
You must create relationships between your tools to encourage players to use other forms of tools/ tactics if you desire an outcome where the player is going to do more than just passive play versus active play. The increased complexity does force players to consider the next choice for their actions.
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