Brick Breaker Clone Lessons Learned so far

The mechanics and systems that do seem to be the most fun are the ones that allow for the following;

making bricks harder to break, randomly generated levels, and random given events and tools.

Unlike the Brick Breaker game I got inspired by for random abilities; arrow shooting and other such abilities are tied to breaking bricks in order to gain the ability to break more bricks, also some level elements do make it harder/ more difficult to balance if I don't add other abilities.

Speeding up gameplay tied to breaking bricks; the more bricks I break the faster the gameplay goes for the given events and leading up for said actions and interactions.

Ice

Introducing ice bricks that let out snow when damaged for the 3rd health state forcing the player to 1. dodge, 2. melee hit the frost or 3 tank it. Each tactic has a pro and con.

Dodging; pro, avoiding the hit, con might miss the ball

Melee; pro, destroy the ice flake and con; loss stamina

Tank it; pro, influence ball direction still and not waste movement or resources, con; can't move and lose movement speed up.

Ice also changed to influence/ affect other ice bricks with the snowflake with raining snowflakes causing other bricks to become ice.

Stamina system

With having it where the ball hitting the paddle gives you stamina and overall hitting more bricks; gives back more stamina, as thus letting you hit more balls.

This is a snowball reward system.

Game pacing

The pace of the game is quite different from a normal brick breaker game because I am speeding up the ball after every brick being destroyed and forcing the game to move faster which in turn, makes sure the game speed is speeding up until the end where the next level where the game speed dies back down.

This idea will be applied to boss fights as well; speeding up the game every time the boss is hit.

Other environmental items do slow down and or speed up the pace of the game.

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