Ki Based Reloading System
The change of the reload system to more of a ki based reload system like the dragonball games is actually ingenuous I'd just encountered. This is because you're having to find a safe opening to charge back energy and because you don't have passive energy regen but even when you do it often times cost points in those games.
You have to choose the best time to charge your ki or in this case for my game energy where you are building up the energy on the given bar before being able to do another attack.
This actually makes me think how many other games would've benefited from a gameplay system like dragonball's ki system for charging ki or energy.
It still keeps gameplay interesting, however; hiding behind cover and making where the player finds cover to charge. However, however this is simply remedied with health regen and shields getting back charge.
Which in turn effects the players ability to hide and charge because in doing so; you are letting the enemy get back their own health pool making combat longer by playing safer.
This also forces the player to choose when to shoot and allows for different aggressive and safe styles of playing.
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