Warframe Study Mag - Ability Synergy

 With studying and playing the MMO I noticed the synergy of abilities and how they work together. You might be thinking, "well duh" but oddly a lot of designers (including myself) run into these issues. The problem that you are facing is the fact the abilities and movement working together or not.

After playing other failed MMOs this got me thinking about the gameplay systems and mechanics. The understanding of said systems in the first place.

So with this you have a simple combo of abilities; magnetic abilities. With having multiple abilities that push and pull targets; abilities with an absurd amount of depth.

Each ability can be used offensively, defensively and for gaining armor.

Polarity is used for gaining armor and stripping defensive with being a useful ability support wise.

Magnetic pull; used for clumping a bunch of targets into one area like Maya's ability in Borderlands 2 but instead of one enemy it's many. Each ability has depth; a ton of depth.

The magnetic field making it where targets take more damage while inside of it you're using it as a weapon to boost damage you're dealing and is useful offensive wise.

Fourth ability is just a powerful magnetic slam that slams the surrounding enemies into the ground which kind of has depth but not really.

They don't just thematically work together; they mechanically as well.

Ability 1 supports each ability in achieving the goal, "am I pushing and pulling the enemy?" the core design for abilities is around push and pull.

It's simple, interesting and highly effective.

You need to have a core that is strong and have those ideas pull on one another.

Comments

Popular posts from this blog

Psychological manipulation #2 Big numbers

Power Creep

Deck Size matters