Why more designers should write design notes

 It is important to reflect on your design choices and this helps me not talk out loud and to come back; to reflect on what design choices I believe/ reinforce or don't enjoy as much, what games are my sources of inspiration or have been an influence on my choices as of recent.

An example being inspired by roguelikes to make a roguelike clicker game because well, having no death and only number go up and no challenge to overcome is boring. But besides that reflecting on the ideas and why I enjoy x or y thing and what I could do differently to change my level of enjoyment.

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