Inflation in games
In game eco systems will have flooded resources due to the processing power/ the amount of things going on within the game. You will always have a flooded system at the end of the day due to the lack of burning in game money but rather a constant flow.
Games often miss the point of the reason why; you need not everything to be based on buying things and actually have a crafting system, something that encourages players to trade with one another for resources/ items where money should feel earned more than the money.
The amount of time and effort people put into their craft have value. You are less likely to give something up that you spent actual time with, you feel passion, joy and at the same time can feel hurt when you lost something that you worked so hard on (my first hardcore building experience with a game, oof) the point is you have passion with things you spent time and energy into; as thus why so many people feel sad when their favorite Pathfinder character dies.
Personal experience; I felt more value from building my own swords such as in Minecraft than I have from finding them in the wild due to a zombie having one. The same with Borderlands the Pre-Sequel; the weapon grinder felt amazing to put weapons together using that than just finding weapons and killing enemies to get said weapons I desired felt more amazing than finding it in a random chest somewhere.
Now the other way to go you could have it where players embrace the constant overflow of money and just burn through your cash like no tomorrow as a game system.
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