Psychological manipulating tactics #1 in game currencies
For in game money you have resources and money where people are given a lack of understanding what true value it has compared to the real world spending of money but don't worry it gets worse, with making things complicated and confusing with adding more currencies where players might spend the wrong one on x, y or z when they meant to spend money to get c.
Not only this but it's a useful measurement to stop players from getting too many resources for one thing when most systems used a dual currency system. This kind of tactic opens up the fact players will be grinding away to get something only to realize they don't have enough resources for it.
Now personally I didn't fall for this, unless it was a simple 99 cents which I had to stop myself after the third time if I'm honest and where I discovered my favorite tactic; using cheat engine to speed up the game if I was unable to modify the given values.
The confusion tactic is where it's the most useful and you the player are probably wondering how to deal with this; simple, don't engage with it. Now if you do then answer two is; write stuff down, writing stuff down is useful to seeing how much money you're spending and or what resource you yourself need for x, y or z instead of forgetting that you meant to get c instead but now you'll remember to get c.
If you yourself as a game designer are looking to use these all I have to say is; I wish you the best of luck!
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