What can idle clickers tell us about greed?

 No this isn't any anti-capitalist's game design notes; no this is about the fact idle clickers can tell us that at a certain point it becomes not enough; that willing to reset all that profit for something more valuable, at some point what you have loses it's value; that what you can do with all that money is what becomes valuable.

I've played many clicker games from Capitalist Venture to Idle Hero and what I can tell you is the number going up loses it's value and so getting the next best currency is what brings "value" and then those numbers going up lose value and so the game has to introduce another currency and keep the progress resetting.

Even when cheating I only used the speed up cheat on cheat engine, not even give me money kind of cheats because of how little value those kind of cheats had to me because I just wanted to see the numbers go up.

The numbers going up giving me access to more resources is what I cared about more than the numbers themselves going up.

That the new carrot on a stick has another carrot on stick and then that carrot on a stick has another carrot on a stick; so on and so forth.

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