Design Document Monsters Mutation and Magic

 Genre

Tabletop monster hunter

Combat

High risk, high reward aggressive elements; defensive elements low risk, low reward.

Magic

Casting points - the place where magic comes out from; magic needs an area it is casted from, the user channeling their magic through and cannot have their casting point blocked and or cut off.

Spell stress - the stress you put on your mind and body to perform magic. This puts being able to use bigger spells earlier stages but at the cost of having less spells to use in the moment and wait for your body and mind to destress.

Concertation - the ability to focus on your spell and said time range you cannot be interrupted.

Goals

Make magic used more often with more of a risk management element.

Professions

Goals

Druid - make the druid's magic more exploring/ finding things, someone who has to encounter nature to gain nature based abilities.

This balances out the Druid's shapeshifting abilities making it where you reward the Druid for being in tune with nature.

Hunter (was named Ranger) - scrap ranger class, too niche.

Traps

Traps must be the following;

1. able to be discovered.

2. able to react or get out of.

3. tactics being focused on versus raw number rolls.

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