Core Mechanics and Gameplay
The more core mechanics you add the more refinements to the core mechanics and gameplay that you must perform for the sake of the balance of the game and for the gameplay itself in order to make the game fun and keep it enjoyable to play still.
Not the obvious stuff but how well does it synergize with the rest of the game and what of value does it add to the game itself. If you're having the game mechanic be better than the others then it's value is too high, rather if you design a mechanic or a set of core mechanics to have value in their own way and not overshadow the other, you create a strong game loop. This means it's better to have less but more tight nit game mechanics than it is for you to have more game mechanics that are less refined.
The more I expand upon the concepts I've made the better, however the more core elements I add, the more of a headache I'm going to give myself or you'll give yourself along with the player. The said game mechanic feels out of place when you have it where you have a bunch of strong core mechanics but have a weak element or two, even simple things like the shop system.
It's not even core mechanics this feels bizarre with but rather a lack of strong mechanics in general seem to do this sadly. As long as the game mechanic doesn't hold it's weight is what I mean, not every game mechanic needs to go hard, though you should if able.
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