Gameplay intent and tone
When you allow players to goof around on the backdrop of a more dark tone doesn't have players focus nor pay attention to the tone. The intent, the given actions you can perform don't match the tone. That overall are important elements to learn/ understand.
When you can't fail players are given no reason to stop goofing off; they're given no reason to change. An example from Killer Frequency; https://www.youtube.com/watch?v=bgdeGVu79QY when you don't design the mechanics to be fun playing the way you're meant to and immerse yourself in the experience you're sucked out of it and goof off.
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