Mobility mechanics learning #1 - Pivot sliding

A system that the player can change the direction of where they're sliding is one thing but to have it where the player has the ability to ignore other gameplay elements by using the ability to slide defeats the purpose of the game.

On one hand it adds a lot of depth to the given gameplay at hand and even makes it insanely fun, however for balancing and levels it does break the gameplay of making it completely broken. There needs to be some level of a nerf in order to discourage players from outright breaking the game and take into action the when and how for performing said actions.

What is simple and easy to perform on the surface requires more thought and care to be put into it on a deeper level. This means that game designers are meant to put ten times the amount of thought than not for how the player moves, how it feels to move and how those said mechanics should interact. It would be simple and easy to leave it how it is, however an over haul would be in order.

I am now understanding why characters such as Doomfist were nerfed for their mobility kit once too much depth was found with his said kit by the players, having the night and day difference of ability of play and execution for skill does make it harder to deal with at the end of the day.

That being said other ideas of movement and depth were kept/ added however.

Comments

Popular posts from this blog

Psychological manipulation #2 Big numbers

Power Creep

Deck Size matters