Static classes and Dynamic classes RPG games
RPG games often have two type of class system spectrums that they fall on; even with a game like Etrian Odyssey 2 being insanely different from the first game.
The whiplash for players from going from 1 to 2 made it more focused on the theory crafting rather than the actual combat focused/ class focused roles for examples to be using.
Static classes
Static classes are classes that you must use that have a designed purpose in mind when using them in combat and outside of combat with the kind of role they play. When designed with depth, they're great! However when they're limited/ niche with little to no actual use they become the single building block that you cannot survive without.
You're limited in how they're able to perform and if made too static; they become a simple logical answer to choose.
Dynamic classes
Dynamic classes allow for more leeway with the builds and having to rely less on other classes to get the same job done. This system can make classes feel pointless/ useless if given too much leeway with the class system becoming nothing more than a thematic dressing.
Keep in mind these systems are being measured in traditional RPG elements; outside of traditional RPG elements this is handled differently.
Examples of Dynamic classes
Borderlands
In the borderlands game series you have a specific role with specific abilities for how your class can be played even with the idea of the class tree where you have to go down said tree of abilities to perform/ be better at the game.
Class mods being given as a static ability booster that allows you to be more flavorful with your builds.
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