ATB Pokemon Design Document
Mechanics needed
Capture
Six party System
Move list limit
Items in battle
Enemy encounters
Creature Stats/ status
Level
HP (hit points)
MP (magic points)
Endurance - size of ATB bar
Attunement - a limited list of moves (every 10 stat points = 1 new move said creature can learn)
Strength - physical attacks
Nimble - avoid damage
Dexterity - improves your attacks magical and physical chance to land
Body - physical defense
Willpower - resist magic
Spirit - magical defense
Mind - magic attack
Focus - mana regen amount per second
Agile - affect ATB bar fill
Luck - Improves damage
Creature Nature - effect the creature's stats
Multiple abilities - passive things that trigger for the creature
Hold multi-item types; weapon, shield, accessory and consumable hold-able items.
Weight and height
Capture rate
Able to evolve if X condition is met
Possible status conditions a creature can have
Burn - deal fire damage overtime unless hit with a water move.
Confused - will hurt itself, do nothing or hurt an ally at random until it stops being confused.
Acid - will deal damage through armor and strike hard
Hopeless - magic dealing extra damage and 25% less likely to land
Hopeful - magic dealing 25% less damage and less likely to land
Said status conditions have a fall off condition after x time during the battle.
Battle mechanics
STAB - same type attack bonus
Viewing battles
Your side on the left and the other side on the right
Typing advantage and disadvantage
Type 1 & Type 2
Other move related mechanics
Moves with two types
Move XP and leveling up moves
Attack moves have half states where a move can deal half damage if it grazes the enemy, this condition only triggers if the attack check is 50% to 99% as of landing
If equal to or above the given dodge of the creature.
Moves have miss changes
Each move has it's own Crit amount
Multi-hit moves which means a move hitting more than once
Move attack types;
Slash good against non-armored enemies
Bash good against armored enemies
Poison which deals damage if made contact
Party system
6 creature party system
Switch creature positions in party
Choose creature before going into battle, meaning you choose which creature to throw out
Switching creature's into battle and out of battle
Inventory system
A bag system like Pokémon with each different slot
Level up
XP used to level up the creature.
Stat points used on said creature you're leveling up
Moves used outside of battle
Example of moves
Headbutt used on trees
Sun rise used to make the sun rise for x amount of time for whether change to said room.
nesting on eggs used to help them hatch faster
Encounter
An encounter bar that fills up before an encounter happens and the encounter bar cools down.
Picking up items off of the ground
Fishing encounters
Digging into the soil to trigger an encounter
Pulling plants out of the ground to trigger an encounter
Change of whether changing encounters
Capture device
a device that is similar to a Pokeballs but a non-consumable device that let's you capture creatures but has limited energy and limited uses before it needs to be recharged.
A consumable item can be used as a one time use to power up your device.
The player able to put different modifications on said capture device to change how their captured creature's feel like making your creatures more happy with a happiness mod chip.
Shop systems
General store - A shop where you buy things like batteries to charge up your capture device.
Pawn shop - A separate shop where you sell things.
Medical center - have to pay to heal up/ remove status effects on your creatures.
Pet shop - place to buy creatures
Blacksmith - a place that sells weapons and armor for your creatures.
Creature daycare system
To drop creatures off at and time based for cost depending on how long you leave them there.
Move disk
An empty disk you upload a move onto that you download from scanning a creature and uploading the move onto the disk.
Different NPC types
Trainers - other people you can battle, however; won't have the same creature as before and you're able to re-challenge if you wait a bit.
Gym leaders - just like Pokémon for leaders you battle and are given a badge.
Defeating trainers and Gym leaders have them drop money.
Rest spots - NPCs that will let you rest up your creatures.
People to trade creature's with
Bad guys - which these are trainers but have more than just six possible creatures for the given encounter
Options
Save and Load
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