Dev Log #1 - Chaining Combos and Mobility Chaining

 There is something amazing feeling about having your combos chain together for the actions, not just a simple "I click one button" auto combo but rather going from one combo, cutting off end recovery of a combo into a mobility action or an attacking action. The addition to these features have been small in scope but amazing in execution with what you can do.

How a game feels doesn't translate to what you're playing and vise versa; this is why mobile games become built the way they are, for the average player it'll translate simply.

However in my case; having it where you can go from having to wait and cutting off end lag on moves, you feel rewarded for playing smart and for keeping up the execution of your inputs.

Hopefully I'll make more chaining mechanics but it does really feel fleshed out compared to a normal movement system.

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