Fighting Game Study #1 Defensive play
When playing defensive in a fighting game you have to do the following; patience, control whatever space is the most valuable being ground or air, punish mix ups and spacing.
Patience
Tools that force you to play slower and wait for a moment to strike, you have tools that can't be effective aggressively.
Movement control
For controlling a space versus spacing to cover this first; whatever option is the most important to control, defensively you need to hold your ground on. This means building a fighter that's based around reactive play, not active play; reactive play meaning reacting to what your opponent throws out.
Punish mix ups
You need to find an opening like defensive boxing and hit your opponent fast and hard. You need to get in and punish when an opportunity arrives.
Spacing
When playing defensive, you need to use your zoning tools to keep your opponent at a distance, the less close your opponent is, the better.
Spacing tools aren't even meant to hit your opponent all the time, just a useful "get off me" tool.
Characters that are meant to beat this archetype
Rushdown for getting to the opponent as fast as possible and dealing big damage.
Speedsters for getting to the opponent as fast as possible and being hard to hit but frail.
Trappers for controlling the space.
Tools a defensive type character would use
Peach's Turnip; this kind of tool even if random would be a zoner tool.
Guile's Sonic Boom; this kind of tool is perfect for keeping your opponent away from you.
Soul Caliber Shields; block attacks and be useful against damage.
Ryu's Hyoduken; useful for spacing and keeping your opponent at a distance.
Ken's Shyriuken; useful for punishing someone who is trying to get in close via air and avoid your projectiles.
Dark Soul's Fire Ball; useful for keeping your opponent at bay as a spacing tool and useful for controlling the space.
Snake's landmine; for space control and choosing when to blow it up along with other useful range tools.
Parasoul's Napalm; useful for blowing stuff up and spacing.
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