Game communities and helpfulness
So far from what I am seeing that different game communities are more or less toxic depending on the type of game. Games that have it where kill stealing takes place; more toxic type of gamers.
Games where you have different spectrums of skill/ playstyles with an insanely hard to deal with skill curve you got fighting games having two polar ends of players.
Bullet Hell players; helpful/ nice so far with a competitive edge to them.
2D platformer community? All over the place depending on genre, context, etc.
Deep Galactic Rock? Wholesome community and nice place to be.
Rainbow Six Siege? People are toxic/ kill their own teammates.
Dead By Daylight? People can troll, camp, teammates can sabotage you, etc.
It's not just based on difficulty but rather how hard can you screw over your own teammates. The harder you can screw over your teammates, the more you're rewarded for running out the clock; the more likely you are to deal with trouble makers.
An example; why are people less toxic in the Dark Souls community not counting the PVP community? It's because you can't run out the clock like a fighting game, you can't just sit in a corner and spam; the community has to come together and pool it's knowledge.
How you design a game can attract and or influence behaviors. It's the reason why other games such as chess are less toxic at the end of the day.
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