Giving the player clear goals
After looking at old gameplay of Security Breach the game doesn't give you clear goals nor clear use of items such as the security badge.
Security badges
When having a badge that is a LV2; the item in question is useless, unable to be used in any meaningful matter for getting from point A to point B. The use of said tool doesn't become clear and the level of security clearance isn't clear.
Sure you have the player getting a key for X level but that must be made clear through the gameplay, not through the usage of notes.
Places to go
When you have enemies cluttering an area, hard to see spots, etc. When your character is short and in a complex/ messy environment, that doesn't help give a clear understanding of where to go.
When things visually blend for point A to point B, players will get loss, 3D games have a harder time telling the player where to go unless it's a straight forward path and in this case is no different for the given level design.
What about open ended games?
Open ended games such as Minecraft and Terraria work with it's exploration of items and of the world for giving you goals through achievements if you're lost on what to do and for players to make their goals, the goals are made clear with what you can do in those kind of games.
A game that has you make a lot of weapons is a game that is obviously combat focused, a game that let's you make a lot of gadgets is more puzzle focused, etc.
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