Goals for Game Design
This isn't even just about setting them with a time limit but rather setting them and acting upon them; giving yourself the, "to do" it's easy to get lost in things you enjoy and not find the time where you need to work on your important project and you end up not thinking about the other important ideals and systems to be building up, what kind of system to go for.
When it comes to understanding yourself and your goals the question are what follows;
Have you broken it down enough?
Are you committing yourself to what you told yourself what you'd do?
Are you thinking about one goal at a time?
You cannot keep overwhelming yourself in these systems, otherwise you'll hurt yourself and your engagement with how things are tackled at the end of the day.
Each and every cog in that system is important for how you act and react for any given situation to know where you're going and how things are coming along.
It is so hard to hold yourself accountable game design or not; let alone be proud of what you accomplished when you do work on X or Y project, big or small.
You can achieve so much if you set your mind too it. It's not even just about setting aside distractions but setting yourself to be committed to said goals and breaking the cycle of bad habits that are leading you away from the success of your goals.
When your goal is completed but it sucks for what you made, it is a painful feeling to know that is the case and that the effort of what you achieved was garbage but don't focus on the project being a failure, focus on the fact you committed yourself to it in the first place.
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