Melee Mastery #1 Thrusting attacks
The player being given other kind of attacks and attack patterns made me realize how overpowered and underpowered you can make a character based on their tool kits with having the ability to thrust attack in the air makes it an insanely useful tech move that the player can stab a target and chain into another air stab with the player keeping the chain of actions going with little to no effort.
This means that the attack needs to be nerfed or that I add an energy system. That both systems are flawed, by having a timing of the attack before the player can perform it again will be waiting on a time and not be rewarding the player for being skilled and having to delay inputs just like in a fighting game.
This also shows me why useful but simple techs are tied behind key presses that are far more complex than they need to be.
On the note of the usage of the energy system that the player is put in a spot where they're going to be waiting for the energy to refill or run out mid-use. Then again it'd be a stamina system just like Breath of the Wild.
Comments
Post a Comment