Resolution placed on things that players pay attention to
This may seem like an odd thing to talk about but game devs do tend to put higher resolution things on things that they'd only pay attention to or the people who like art stuff and aesthetics (like me); here is the thing, so many times from rookies to games made by AAA studios make this mistake, you have to make sure you're putting high res info on the important stuff, yes even I was guilty of this at one point in my life.
What to put on high res?
Anything the player is looking at for a long time, the longer the player spends looking at it, the quality should be good and easily readable.
Examples of games that had lower res surrounding items?
One huge example being Final Fantasy XIV the devs chose to make the plants a lower resolution to have more players in said area, this allowed for more players to exist on a server and bring down server cost. People talk about how they want good graphics when in reality they only care about the polycount on things they're spending time looking at when they do talk about the poly count.
You will have the niche town criers for details people are looking at.
Examples of what not to do in games?
Many, many triple A games and a huge example; Five Nights at Freddy's Security Breach.
That is a huge example of a game that is a horrible way of doing things at the end of the day. The high res stuff on things that don't matter.
Another example;
Garden of Ban Ban; the game had insanely large file sizes because they refused to down res very simple polygon models but instead have them be as large as possible, a lot of the time you can get the same looking item for less polygons for making it look just as good for less resources to take up.
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