Role Design #2 DPS roles Utility Mobility?
To get this out of the way for controversial takes on this (or not, who knows anymore). The use of the DPS is to deal damage, however that has turned into an offensive role as of recent years with the type of abilities/ play styles able to be set up.
Offensive classes or the DPS class being allowed to set up mobility boosting/ mobility helping and why is that? Well for starters the offensive class is designed as a way to create/ poke through an enemy choke point or really force the enemy on the back foot, so having it where an offensive role is being useful in helping funnel more fire power makes sense, not a direct damage dealing but rather help bring more damage dealers to the fight.
Teleporters, being let up on an Ice Wall, a flower pedal players can get on top of, etc. These useful tools/ techniques are meant to be a way to help your allies. Now yes I'm talking about Overwatch 2 but what about TF2?
In a game like TF2 you have it where the Solider can whip his allies into the fight with a speed boost and that's about it. TF2 is an older shooter game keep in mind.
Okay what about the tabletop games space? A bit of cheating on the topic but still fits; all I have to ask is, "telekinesis anyone?" and or any number of other spells that could be used in creative ways. Okay sure they're more utility/ support when it comes to magic but you get the picture.
I will concede on the point mobility boosting your allies is more of a recent thing rather than an older school of style of gameplay of FPS games where you had to rely on speed boosting yourself.
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