Soph Star Game Study #1
Here we go. Note to self; for the love of god clean out coffee bottle of protein powder before drinking from it.
Chose the speed ship type with middle difficulty
AI
The enemy AI is little to none instead focused on attack patterns
Attack patterns
The attack patterns on the first level started out simple and slowly grew more complex. The game actually eases you into the difficulty with things as long as you're not reckless like I was.
Number of ships
The game does give an insane amount of ships to choose from at first and as someone who is a casual of the genre I do believe this was overkill for what was given for the number of ships for the game.
Bullets
For a bullet hell you're firing off a lot of bullets and are holding down the gun fire with the gunplay being very simple but giving different ships different attack patterns.
Depth and complexity
The game lacks any actual depth and lacks any actual complexity so far; the main aspect of the gameplay comes from your ability to dodge and hold down the fire button.
That's not a bad thing however; the main form of the skill test comes from your ability to dodge/ avoid gun fire, you're frail and any hits that hit you and you're done.
Sound design
The sound design being built around what you hit, not what you fire.
Level design
Level design being simple, the level being quite straight forward in it's design. The uniqueness of the level design comes from the enemy attack pattern and enemy placement.
Even with some areas you couldn't move past until you defeated x or y enemy type to proceed.
Understand the appeal?
I understand the appeal and I understand now the game I created being not a bullet hell considering the bullet hells I've played not lining up with games like this.
The appeal of the genre is quick speedy gameplay and quick speeding dodges with a do or die mentality with having to dodge and use your reaction time to save yourself.
Ideas to steal from this?
Only the speed of the gameplay I truly want to steal from this game all things considered for the speed aspect and it's useful functionality of speeding along with the speedster style gameplay.
I could care less about the score system, however using the score system as a way to pay for abilities/ shop keeper sort of thing would be cool.
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