Narrative Choices in games and how to do them correct
When looking at this game; https://www.youtube.com/watch?v=gllNgPsIGSI
I was actively watching and noticed a lot of things narrative wise. The meaningful changes that people cared about weren't the biggest change to a game but the small ones that mattered along your journey. If you want to correctly have narrative choices matter here is what you do.
1. Small changes
This may seem odd to bring up but the small changes can lead into other small choices that carry a knock on effect from how much you focus on battling to how much you focus on improving your character's social score like Persona with talking, battling, etc.
2. Depth of steps
Your narrative choice doesn't have to be some kind of big spanning RPG but rather a small narrative step, however; it adds depth, it allows you to have a choice that means something. An example; getting your social score with a student up to 100 can give you access to moves to teach to your Pokémon or even just the fact that improving your social score has something it gives you.
3. Small choices snowball
What I mean is you have a bunch of small choices and then go for big changes; it doesn't have to be big narrative changes, it could be something as simple as small snowballing choices to start out that roll towards something meaningful within the story.
4. Limited choices
Yes you heard this correct; you need to give the player choices and then limit them for the number of choices they can perform in a day. This creates actual value to each choice.
Even the number of places you can fast travel to are limited.
Conclusion
Just make mini stories within the overarching story that players can explore different choices and routes with actual value behind them.
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