Fighting Game mechanics #1 - Option Select
This is a series where I learn a number of different fighting game mechanics/ concepts and share them/ try to explain them. This way I have info I can look back on later and info I can share.
Option Select; for OS you have it where you're using the branching combo/ change of tactics knowing your opponent is going to perform x or y action in response and with changing up or switching mid combo you can switch from something dangerous to something safe. A safe response being the thing you changed for said use case in the fight.
A jump into sword slash and instead switching into a kick would allow you to switch from the risky combo to the safe combo and not get punished.
Other ways of using it?
The way I'm using this idea is to have it where the player can string their combo into other action such as going from a neutral slash into a fast falling neutral slash (mostly because I'm lazy and low budget) way of creating mix ups against the enemy.
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