Small Polish and it's affect on a game
Josh Strife Hayes in an old video made an excellent point; polish can make your game feel well made/ good when a bunch of small things are working, not just the big things. Once you have everything running well together, you cannot have too many small issues stack on top of one another.
The small issues that keep stacking become an actual problem and make players leave the game. This reminded me of my experience with Megaman X Dive; it was a neat little experience until all the problems started to slowly stack and the same with Elsword.
The problems seem small at first but as the game designer you need to experience the problems first hand, not just brush them off but feel the problems and see them for yourself with actual moment to moment gameplay experiences.
You need to not only have problems not be there but build up your polish and build up your systems to give said aspects about your game actual value, actual weight and depth to them. The small gunplay polish for the mechanics I gave to my character for a 2D platformer only felt good because the polish was good in those areas while it's still rough feeling that the gunplay feels better with the small quality of life differences at play.
That being said still worry about the big parts of your game but give actual reason and depth, use cases to said tools at hand and not just brush them off aside.
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