Study Notes #1 Ty the Tasmanian Tiger 4
What made it not work?
Level design - Overly simple, straight forward and yet big levels you get loss in with no clear rhyme or reason. That nothing felt good to traverse through.
The level design feels all over the place for the 2nd level, the 1st level felt fine.
Combat - it was ok, nothing about the boomerang combat felt all that unique or interesting with him charging up the attack sure but it didn't add to the gameplay in any meaningful way.
Gameplay is too easy; nothing difficult and challenges require little to no effort.
Why doesn't the charge attack work? You are entirely safe when using, it is powerful and slows down the world around you. The whole point of a charge attack is to leave you open and not to easily fire off. The fear of it being punished and having to avoid the enemies as you're charging up your attack and keeping the distance away from the enemy mean while here you are actively held still in a position which works!
However; it can be done in the air and combined with it slowing down the world also slows down your fall meaning it makes the other mechanic too powerful and too useful. The only downside is it's annoying to use so yay for that I guess.
So it doesn't work as a zoner tool, it doesn't work aggressively and only works to make gameplay even easier.
The charge attacks bring things down in one hit basically.
Movement - feels fine, the jumps are basic and overly simple. That everything about the game feels fine in that regard. Overly simple.
Major issues - it feels too safe, everything feels as if it doesn't want to take a risk and just does nothing all that good nor bad and so the issues it does have just make it stand out.
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