Changing how recoil is handled in my Downwell clone
The reason I changed the recoil system to when the player is falling because I want the gameplay systems to encourage the player to fall more, to take more risk; the more gameplay systems that encourage the player take risk the better.
Having it where under these systems the player is always taking some kind of risk. The more risk they take, the better as it were. The less risk they take the worse their gunplay will be during gameplay and the same with their other attacks and movements.
Design your tools around how you want the player to play. I maybe nerfing other safer playstyles but at the same time it is forcing the player and encouraging them to think about their tools.
That because of this I can make levels more vertical, I will however have successful melee attacks reduce player recoil, I want to encourage synergy between weapons and other tools.
So for your game, think of problems or solutions you can design to combine with other tools and weapons for working together gameplay wise.
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